Trap
NormalWarning Point
View:
5860
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
Warning Point — Power Evaluation
Final Score: 61 ± 8 · Confidence: Medium
- Intrinsic: 60 · Deck: 62 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Floodgate/Control
Why it scores here
Warning Point is a generic reactive trap: when a monster is Summoned, it stops that monster from attacking this turn, negates its effects, and blocks it as Fusion, Synchro, Xyz or Link material. Its score comes from that soft interaction on a near-universal slot (400 of 400 sampled decks run it, average 2.25 copies, 115 archetypes), not from any board-building ability. No combo evidence exists, so combo conversion and resource economy stay low, and the card earns nothing for its body because it is not a monster.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Run in all 400 sampled decks across 115 archetypes, but it must be set and survive until the opponent summons (observed deck count, inferred timing). |
| Combo & Conversion | 20 | No recorded boards or combo examples; the card builds nothing on its own (inferred from text, no combo evidence). |
| Resource Economy | 20 | A one-for-one trap with no search, draw or refuel in its text (verified from card text). |
| Effect & Interaction | 65 | Negates effects, stops attacks and blocks Extra Deck material for the turn, but only reacts to a Summon (verified from card text, inferred strength). |
| Material Utility | 0 | Not a monster, so it has no body to use as material (verified from card type). |
| Resilience & Flexibility | 50 | Set-trap exposure to counter traps and to the opponent choosing not to Summon; no redundancy beyond multiple copies (inferred). |
| Deck-Building Efficiency | 80 | A single generic trap slot with no garnet or lock restriction, run at up to 3 copies (observed deck distribution, verified from copy counts). |
Calculation
Weight profile: 0.7 Negation/Interaction + 0.3 Floodgate/Control. Intrinsic ≈ 60, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates a summoned monster's effects and stops its attack for the turn
- Blocks the summoned monster as Fusion, Synchro, Xyz or Link material
- Runs in every sampled deck across 115 archetypes, so it is easy to fit anywhere
Weaknesses
- Reactive only: it does nothing unless the opponent Summons
- Costs a card and returns no value
- Does not stop the opponent's card effects that are not summon-related, and only lasts the turn
Counters / choke points
- Opposing counter traps that negate the trap itself (inferred)
- Opponent not Summoning, which leaves the trap idle (inferred)
Best use
Reactive negation and Extra Deck material block in the generic trap slot. Decks: Archfiend, Resonator, Blue-Eyes, Galaxy Photon, Cyber Dragon, Nemleria, Branded, Labrynth, Heros, Bystial/Byssted. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: when a monster(s) is Summoned, that face-up monster cannot attack, its effects are negated, and it cannot be used as Fusion, Synchro, Xyz or Link material this turn; Present in 400 of 400 sampled decks, average 2.25 copies, 115 distinct archetypes; No combo evidence recorded
- Observed: Gameplay spread: 80.5% of decks in gameplay type 7, 12.5% in type 3; Top partners include Called by the Grave (48.2%) and Ash Blossom & Joyous Spring (47.8%); Guides mention the card only as a generic tech or Spell/Trap slot
- Inferred: Set-trap timing limits it to reacting on the opponent's turn, which is a reliable use only when a summon happens; Its role as a generic negation trap is established by text and deck placement, not by combo data
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






